Tag: Planning

Sokoban Procedural Instance Generation

Procedural content generation is an alternative approach to games level development that replaces intricate design choices of a human level-creation with those of automated and informed brute-force techniques. We…

Towards an Agent for Baba Is You

An MSci Dissertation project which involved creating an AI agent that is able to solve levels from the puzzle video game Baba Is You. This involves two visual components. The first is a poster highlighting the outcomes…