Sokoban Procedural Instance Generation

ksrh1
Monday 7 April 2025

Procedural content generation is an alternative approach to games level development that replaces intricate design choices of a human level-creation with those of automated and informed brute-force techniques.

We investigated generating Sokoban levels and looked at how hard they are to be solved by computers.

Keywords

Sokoban, Level Generation, Planning, Constraints

Staff

Ruth Hoffmann

Joan Espasa Arxer

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